Friday, 2 November 2012

Dead Island Island Locations

The Resort
Most Notable Locations:
-Royal Palms Resort
-Pool House
-Lifeguard tower
-Lighthouse 
-Gas Station
-Bungalow District
-Diamond Bungalows
-Golden Bungalows
-Silver Bungalows
-Old Marina Workshop

Moseby City
Most Notable Locations:
-Saint Christopher's Church
-Down Town
-Old Town
-Queenscliffe
-Shanty Town
-Waterfront
-Sewers
-City Bridge
-Pump Station 
-Town Hall
-Supermarket

The Jungle
Most Notable Locations-
-Jungle Village
-River Village
-Overpass Camp
-Mingende
-Ghost Town
-Laboratory 
-Ope's Cave
-Tomb of Natives



Dead Island 1.3 Patch


Gameplay Bug Fixes:

-Gameplay improvements:
- Level cap raised to 60
- New blueprints for weapon mods added
- Infected damage reduced
- Infected no longer interrupt player attacks
- A series of improvements to subsequent playthroughs implemented:
o quest XP rewards adjusted
o XP rewards for challenges adjusted
o in subsequent playthroughs XP is awarded for all quests completed in co-op
- Purna’s ammo carrying capacity increased by 50%
- Character state from a save game can now be loaded when using the Start from Chapter option
- New balancing option added: enemy levels can now be adjusted independently for each co-op player
- Players respawn with more health
- Lock pick skill level required to open a lock is now clearly indicated
- Improved rewards in weapon crates
- All weapon crates now contain rewards
- Improved stability and network performance in co-op
- V-sync option added
- Quest and reward fixes implemented

Bug Fixes:

-Fixes and interface improvements
- Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
- Fix: equipped items no longer swap mysteriously after drinking an energy drink
- Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
- Fix: loot from dead enemies is now always identical for all co-op players
- Fix: Purna no longer finishes her Fury with fists equipped
- Fix: map tracking after death
- Fix: zone info in the quarantine zone
- Respawn point selection is now smarter


I know that majority of the words are white ignore it i can't fix it

Dead Island Special Infected

The Suicider

They're a special form of mutated zombies that are trapped in disfigured, pulsing form. Air sacs of volatile gasses have grown through out their entire upper body destroying whatever clothing they may have worn above the waist only leaving their pants. The gas pockets have painfully torn themselves out of the victim's body and contain highly reactive gases which when disturbed they will violently exploded killing the Suicider and other living things around it in a small proximity. They are the zombie known to have some humanity left in them since they pled for death when they are close to an uninfected survivor they will cry "help me" over and over until death.
Tip: Never hit a Suicider with a melee attack you will die it's best to use guns or throw weapons at it at a distance.
The Ram
 Rams are extremely tough, strong, ferocious and persistent member of the special infected. This zombie is was  insane even before the outbreak since they attended insane asylum as a human. Their straight jacket binds their arms together for forever but that won't stop them they with chase you down and ram you over. If a Ram knocks you down, kicks or headbutt you you'll lose lots of health so be warned try to get it after you and be sure to have a wall or object behind you for it to hit because it'll start to freak out giving you time to hit it's weak spot behind it's back to kill it. The Ram can only die if attacked from the back or the top of it's head because you'll only deal one damage point if hitting it anywhere other than the back or head. 

The Floater

Floaters are extremely bloated and partly decomposed infected that produce a acidic slime that it vomits at it's enemy to hurt, blind, and disorientate them from a distance. If an enemy gets to close it'll spray at it's corrosive vomit in a sweeping pattern causing massive damage to any enemy in the area. Floaters are difficult to kill since there bloated tissues can absorbs a lot of punishment meaning guns are out of the question. Don't use fire based weapon on it since it's fire proof. 

The Butcher

The meaner and tougher version of the infected, The Butcher slices and tear it's victims to shreds with it sharp forearm bones. Whether or not the Butcher violently got his forearm broken or they purposely sharpened them is unknown but they are very sharp and deadly organic weapons. The Butcher's possess great speed and accuracy in combat and have lightning quick reactions making them hard to kill with melee weapons. A good way to kill one is to use fire arms so you won't have to deal with a maniac hitting you with bloody stumps. The Butcher is a very damaged infected that has barely any flesh left on it face but it still has enough muscle to keeps it's jaw in place and looks to been and many fights with survivor and other infected. It's tends to be an hard enemy to find since it can sometimes sneak up on you without hearing it causing it a good chance to damage you badly or possible kill you if your unprepared.