Gameplay Bug Fixes:
-Gameplay improvements:
- Level cap raised to 60
- New blueprints for weapon mods added
- Infected damage reduced
- Infected no longer interrupt player attacks
- A series of improvements to subsequent
playthroughs implemented:
o quest XP rewards adjusted
o XP rewards for challenges adjusted
o in subsequent playthroughs XP is awarded
for all quests completed in co-op
- Purna’s ammo carrying capacity increased by
50%
- Character state from a save game can now be
loaded when using the Start from Chapter option
- New balancing option added: enemy levels can
now be adjusted independently for each co-op player
- Players respawn with more health
- Lock pick skill level required to open a lock
is now clearly indicated
- Improved rewards in weapon crates
- All weapon crates now contain rewards
- Improved stability and
network performance in co-op
- V-sync option added
- Quest and reward fixes implemented
Bug Fixes:
-Fixes and interface
improvements
- Fix: players are no longer left without a
weapon after dropping the equipped item and healing with a medkit.
- Fix: equipped items no longer swap
mysteriously after drinking an energy drink
- Tweak: healing with medkits from inventory
works better, makes smarter choices of medkits
- Fix: loot from dead enemies is now always identical for all co-op players
- Fix: Purna no longer finishes her Fury with
fists equipped
- Fix: map tracking after death
- Fix: zone info in the quarantine zone
- Respawn point selection is now smarter
I know that majority of the words are white ignore it i can't fix it